Please use this identifier to cite or link to this item: https://doi.org/10.21256/zhaw-28705
Full metadata record
DC FieldValueLanguage
dc.contributor.authorAckermann, Philipp-
dc.date.accessioned2023-09-15T12:08:46Z-
dc.date.available2023-09-15T12:08:46Z-
dc.date.issued2023-11-
dc.identifier.isbn978-3-031-48494-0de_CH
dc.identifier.isbn978-3-031-48495-7de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/28705-
dc.description.abstractAugmented Reality (AR) and Mixed Reality (MR) enable superimposing digital content onto the real world. These technologies have now matured to a point where low-code/no-code editors for AR development have emerged. However, existing collections of design principles for AR often fall short, either being too generic or overly focused on low-level details. This makes it challenging to identify the essential patterns necessary for creating captivating AR experiences. This paper addresses this issue by introducing high-level AR design patterns encompassing fundamental concepts for crafting immersive AR experiences. Event-Condition-Action rules are leveraged as a generic abstraction from the reactive behavior of AR software systems to establish a unified framework. AR-specific behavioral patterns and augmentation patterns are presented in detail. Additionally, a uniform pattern diagram schema is proposed that ensures consistent presentation and technology-agnostic documentation of AR design patterns, facilitating their effective use in design and creation of AR applications.de_CH
dc.language.isoende_CH
dc.publisherSpringerde_CH
dc.relation.ispartofseriesLecture Notes in Computer Sciencede_CH
dc.rightsLicence according to publishing contractde_CH
dc.subjectAugmented realityde_CH
dc.subjectDesign patternde_CH
dc.subjectReactive ARde_CH
dc.subjectScene understandingde_CH
dc.subjectActive rulede_CH
dc.subjectAR pattern diagramde_CH
dc.subject.ddc006: Spezielle Computerverfahrende_CH
dc.titleAR patterns : event-driven design patterns in creating augmented reality experiencesde_CH
dc.typeKonferenz: Paperde_CH
dcterms.typeTextde_CH
zhaw.departementSchool of Engineeringde_CH
zhaw.organisationalunitInstitut für Informatik (InIT)de_CH
zhaw.publisher.placeChamde_CH
dc.identifier.doi10.1007/978-3-031-48495-7_6de_CH
dc.identifier.doi10.21256/zhaw-28705-
zhaw.conference.details20th EuroXR International Conference, Rotterdam, The Netherlands, 29 November - 1 December 2023de_CH
zhaw.funding.euNode_CH
zhaw.originated.zhawYesde_CH
zhaw.pages.end114de_CH
zhaw.pages.start93de_CH
zhaw.parentwork.editorZachmann, Gabriel-
zhaw.parentwork.editorWalczak, Krzysztof-
zhaw.parentwork.editorNiamut, Omar A.-
zhaw.parentwork.editorJohnsen, Kyle-
zhaw.parentwork.editorStuerzlinger, Wolfgang-
zhaw.parentwork.editorAlcañiz-Raya, Mariano-
zhaw.parentwork.editorWelch, Greg-
zhaw.parentwork.editorBourdot, Patrick-
zhaw.publication.statussubmittedVersionde_CH
zhaw.series.number14410de_CH
zhaw.publication.reviewPeer review (Publikation)de_CH
zhaw.title.proceedingsVirtual Reality and Mixed Realityde_CH
zhaw.webfeedHuman-Centered Computingde_CH
zhaw.author.additionalNode_CH
zhaw.display.portraitYesde_CH
Appears in collections:Publikationen School of Engineering

Files in This Item:
File Description SizeFormat 
2023_Ackermann_AR-patterns_EuroXR-PREPRINT.pdfSubmitted Version1.92 MBAdobe PDFThumbnail
View/Open
Show simple item record
Ackermann, P. (2023). AR patterns : event-driven design patterns in creating augmented reality experiences [Conference paper]. In G. Zachmann, K. Walczak, O. A. Niamut, K. Johnsen, W. Stuerzlinger, M. Alcañiz-Raya, G. Welch, & P. Bourdot (Eds.), Virtual Reality and Mixed Reality (pp. 93–114). Springer. https://doi.org/10.1007/978-3-031-48495-7_6
Ackermann, P. (2023) ‘AR patterns : event-driven design patterns in creating augmented reality experiences’, in G. Zachmann et al. (eds) Virtual Reality and Mixed Reality. Cham: Springer, pp. 93–114. Available at: https://doi.org/10.1007/978-3-031-48495-7_6.
P. Ackermann, “AR patterns : event-driven design patterns in creating augmented reality experiences,” in Virtual Reality and Mixed Reality, Nov. 2023, pp. 93–114. doi: 10.1007/978-3-031-48495-7_6.
ACKERMANN, Philipp, 2023. AR patterns : event-driven design patterns in creating augmented reality experiences. In: Gabriel ZACHMANN, Krzysztof WALCZAK, Omar A. NIAMUT, Kyle JOHNSEN, Wolfgang STUERZLINGER, Mariano ALCAÑIZ-RAYA, Greg WELCH und Patrick BOURDOT (Hrsg.), Virtual Reality and Mixed Reality. Conference paper. Cham: Springer. November 2023. S. 93–114. ISBN 978-3-031-48494-0
Ackermann, Philipp. 2023. “AR Patterns : Event-Driven Design Patterns in Creating Augmented Reality Experiences.” Conference paper. In Virtual Reality and Mixed Reality, edited by Gabriel Zachmann, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch, and Patrick Bourdot, 93–114. Cham: Springer. https://doi.org/10.1007/978-3-031-48495-7_6.
Ackermann, Philipp. “AR Patterns : Event-Driven Design Patterns in Creating Augmented Reality Experiences.” Virtual Reality and Mixed Reality, edited by Gabriel Zachmann et al., Springer, 2023, pp. 93–114, https://doi.org/10.1007/978-3-031-48495-7_6.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.