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Publikationstyp: Konferenz: Paper
Art der Begutachtung: Peer review (Publikation)
Titel: AR patterns : event-driven design patterns in creating augmented reality experiences
Autor/-in: Ackermann, Philipp
et. al: No
DOI: 10.1007/978-3-031-48495-7_6
10.21256/zhaw-28705
Tagungsband: Virtual Reality and Mixed Reality
Herausgeber/-in des übergeordneten Werkes: Zachmann, Gabriel
Walczak, Krzysztof
Niamut, Omar A.
Johnsen, Kyle
Stuerzlinger, Wolfgang
Alcañiz-Raya, Mariano
Welch, Greg
Bourdot, Patrick
Seite(n): 93
Seiten bis: 114
Angaben zur Konferenz: 20th EuroXR International Conference, Rotterdam, The Netherlands, 29 November - 1 December 2023
Erscheinungsdatum: Nov-2023
Reihe: Lecture Notes in Computer Science
Reihenzählung: 14410
Verlag / Hrsg. Institution: Springer
Verlag / Hrsg. Institution: Cham
ISBN: 978-3-031-48494-0
978-3-031-48495-7
Sprache: Englisch
Schlagwörter: Augmented reality; Design pattern; Reactive AR; Scene understanding; Active rule; AR pattern diagram
Fachgebiet (DDC): 006: Spezielle Computerverfahren
Zusammenfassung: Augmented Reality (AR) and Mixed Reality (MR) enable superimposing digital content onto the real world. These technologies have now matured to a point where low-code/no-code editors for AR development have emerged. However, existing collections of design principles for AR often fall short, either being too generic or overly focused on low-level details. This makes it challenging to identify the essential patterns necessary for creating captivating AR experiences. This paper addresses this issue by introducing high-level AR design patterns encompassing fundamental concepts for crafting immersive AR experiences. Event-Condition-Action rules are leveraged as a generic abstraction from the reactive behavior of AR software systems to establish a unified framework. AR-specific behavioral patterns and augmentation patterns are presented in detail. Additionally, a uniform pattern diagram schema is proposed that ensures consistent presentation and technology-agnostic documentation of AR design patterns, facilitating their effective use in design and creation of AR applications.
URI: https://digitalcollection.zhaw.ch/handle/11475/28705
Volltext Version: Eingereichte Version
Lizenz (gemäss Verlagsvertrag): Lizenz gemäss Verlagsvertrag
Departement: School of Engineering
Organisationseinheit: Institut für Informatik (InIT)
Enthalten in den Sammlungen:Publikationen School of Engineering

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Ackermann, P. (2023). AR patterns : event-driven design patterns in creating augmented reality experiences [Conference paper]. In G. Zachmann, K. Walczak, O. A. Niamut, K. Johnsen, W. Stuerzlinger, M. Alcañiz-Raya, G. Welch, & P. Bourdot (Eds.), Virtual Reality and Mixed Reality (pp. 93–114). Springer. https://doi.org/10.1007/978-3-031-48495-7_6
Ackermann, P. (2023) ‘AR patterns : event-driven design patterns in creating augmented reality experiences’, in G. Zachmann et al. (eds) Virtual Reality and Mixed Reality. Cham: Springer, pp. 93–114. Available at: https://doi.org/10.1007/978-3-031-48495-7_6.
P. Ackermann, “AR patterns : event-driven design patterns in creating augmented reality experiences,” in Virtual Reality and Mixed Reality, Nov. 2023, pp. 93–114. doi: 10.1007/978-3-031-48495-7_6.
ACKERMANN, Philipp, 2023. AR patterns : event-driven design patterns in creating augmented reality experiences. In: Gabriel ZACHMANN, Krzysztof WALCZAK, Omar A. NIAMUT, Kyle JOHNSEN, Wolfgang STUERZLINGER, Mariano ALCAÑIZ-RAYA, Greg WELCH und Patrick BOURDOT (Hrsg.), Virtual Reality and Mixed Reality. Conference paper. Cham: Springer. November 2023. S. 93–114. ISBN 978-3-031-48494-0
Ackermann, Philipp. 2023. “AR Patterns : Event-Driven Design Patterns in Creating Augmented Reality Experiences.” Conference paper. In Virtual Reality and Mixed Reality, edited by Gabriel Zachmann, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch, and Patrick Bourdot, 93–114. Cham: Springer. https://doi.org/10.1007/978-3-031-48495-7_6.
Ackermann, Philipp. “AR Patterns : Event-Driven Design Patterns in Creating Augmented Reality Experiences.” Virtual Reality and Mixed Reality, edited by Gabriel Zachmann et al., Springer, 2023, pp. 93–114, https://doi.org/10.1007/978-3-031-48495-7_6.


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