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dc.contributor.authorBrunner, Fiona-
dc.contributor.authorKeller, Thomas-
dc.contributor.authorBrucker-Kley, Elke-
dc.date.accessioned2023-03-14T10:30:06Z-
dc.date.available2023-03-14T10:30:06Z-
dc.date.issued2022-
dc.identifier.issn2633-3058de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/27333-
dc.description.abstractDigital transformation is ubiquitous and is generating unprecedented forms of innovation. However, it brings new challenges due to its comprehensive nature and potentially profound impacts. Technology assessment examines the long-term impacts of technologies on society and the environment. One aspect of this is a broad societal discourse, which is considered indispensable in a functioning democracy. To this end, various perspectives are sought, especially from experts in science, business, and politics, but also the opinion of the public. In practice, however, this poses a challenge. How is the public supposed to be able to form an informed opinion about a technological change, an upcoming innovation, if this change is multi-layered and not easily transparent and comprehensible? In this paper, attitude formation and attitude change are examined in more detail using a science fiction prototype in the democratic field of action. The main focus lies on immersion. The effects of immersive scenarios on attitudes toward technological innovations have not yet been sufficiently studied. The authors believe that conventional methods appeal mainly to cognition, but people are often driven by emotions. The immersive sci-fi prototyping method is designed to allow technological innovations to be experienced with virtual reality and thus also appeals to emotions in the process of forming attitudes. The authors hypothesize that with the immersive sci-fi prototyping method, a better starting point is provided to evaluate technology acceptance and innovation readiness. For this purpose, a laboratory experiment is conducted with a pre- and post-survey. The results of the low-immersion group, who click through the sci-fi prototype as hypertext in the browser, are compared with the high-immersion group, who experience the sci-fi prototype in a VR environment. The results show that both sci-fi prototyping and immersive sci-fi prototyping are suitable for capturing attitude. In the immersive sci-fi prototyping method, subjects are better able to visualise the technology and, in general, VR has shown a stronger impact on attitude change. These results relate to the digital democratic assistant presented in the sci-fi prototype.de_CH
dc.language.isoende_CH
dc.publisherAcademic Conferences Internationalde_CH
dc.rightsLicence according to publishing contractde_CH
dc.subjectAttitude changede_CH
dc.subjectImmersionde_CH
dc.subjectMultilinear narrativede_CH
dc.subjectScience-fiction prototypingde_CH
dc.subject.ddc006: Spezielle Computerverfahrende_CH
dc.titleAssessment of innovation readiness and technology acceptance using immersive sci-fi prototypingde_CH
dc.typeKonferenz: Paperde_CH
dcterms.typeTextde_CH
zhaw.departementSchool of Management and Lawde_CH
zhaw.organisationalunitInstitut für Wirtschaftsinformatik (IWI)de_CH
dc.identifier.doi10.34190/eciair.4.1.727de_CH
zhaw.conference.details4th European Conference on the Impact of Artificial Intelligence and Robotics (ECIAIR), Oxford, United Kingdom (online), 1-2 December 2022de_CH
zhaw.funding.euNode_CH
zhaw.issue1de_CH
zhaw.originated.zhawYesde_CH
zhaw.pages.end161de_CH
zhaw.pages.start154de_CH
zhaw.publication.statuspublishedVersionde_CH
zhaw.volume4de_CH
zhaw.publication.reviewPeer review (Publikation)de_CH
zhaw.title.proceedingsEuropean Conference on the Impact of Artificial Intelligence and Robotics Conference Proceedingsde_CH
zhaw.author.additionalNode_CH
zhaw.display.portraitYesde_CH
Appears in collections:Publikationen School of Management and Law

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Brunner, F., Keller, T., & Brucker-Kley, E. (2022). Assessment of innovation readiness and technology acceptance using immersive sci-fi prototyping [Conference paper]. European Conference on the Impact of Artificial Intelligence and Robotics Conference Proceedings, 4(1), 154–161. https://doi.org/10.34190/eciair.4.1.727
Brunner, F., Keller, T. and Brucker-Kley, E. (2022) ‘Assessment of innovation readiness and technology acceptance using immersive sci-fi prototyping’, in European Conference on the Impact of Artificial Intelligence and Robotics Conference Proceedings. Academic Conferences International, pp. 154–161. Available at: https://doi.org/10.34190/eciair.4.1.727.
F. Brunner, T. Keller, and E. Brucker-Kley, “Assessment of innovation readiness and technology acceptance using immersive sci-fi prototyping,” in European Conference on the Impact of Artificial Intelligence and Robotics Conference Proceedings, 2022, vol. 4, no. 1, pp. 154–161. doi: 10.34190/eciair.4.1.727.
BRUNNER, Fiona, Thomas KELLER und Elke BRUCKER-KLEY, 2022. Assessment of innovation readiness and technology acceptance using immersive sci-fi prototyping. In: European Conference on the Impact of Artificial Intelligence and Robotics Conference Proceedings. Conference paper. Academic Conferences International. 2022. S. 154–161
Brunner, Fiona, Thomas Keller, and Elke Brucker-Kley. 2022. “Assessment of Innovation Readiness and Technology Acceptance Using Immersive Sci-Fi Prototyping.” Conference paper. In European Conference on the Impact of Artificial Intelligence and Robotics Conference Proceedings, 4:154–61. Academic Conferences International. https://doi.org/10.34190/eciair.4.1.727.
Brunner, Fiona, et al. “Assessment of Innovation Readiness and Technology Acceptance Using Immersive Sci-Fi Prototyping.” European Conference on the Impact of Artificial Intelligence and Robotics Conference Proceedings, vol. 4, no. 1, Academic Conferences International, 2022, pp. 154–61, https://doi.org/10.34190/eciair.4.1.727.


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