Publikationstyp: Konferenz: Sonstiges
Art der Begutachtung: Keine Begutachtung
Titel: Skills quest : a game-based learning concept that boosts engagement
Autor/-in: Reichmuth, Andrea
Javet, Fabienne
et. al: No
Angaben zur Konferenz: eduhub days 2022 : Games and learning – how to engage everyone, online, 15 -16 February 2022
Erscheinungsdatum: 15-Feb-2022
Sprache: Englisch
Fachgebiet (DDC): 378: Hochschulbildung
Zusammenfassung: The presented learning concept was developed for a compulsory first-year module on scientific working methods taught to students of a bachelor's degree programme in Switzerland. The module is completed by about 500 undergraduates each year in classes of around 50 students and is taught by various instructors. Student motivation as well as the perceived engagement of most students used to be rather low. To improve student engagement, we adopted a reward-based gamification approach (Becker & Nicholson, 2016) inspired by Sheldon (2011). This approach is ideal for learning new skills and the completing of tasks for which users lack intrinsic motivation (Goshevski et al., 2017). Following a design-based research process (Reeves et al., 2005), the game-based learning concept was developed, implemented and evaluated over the course of four semesters. So far, student evaluation data (N = 1,174) shows a positive trend regarding the students' engagement and motivation. The presentation outlines the gamified learning concept and reviews the student evaluation data. Both are put up for discussion with interested practitioners and researchers.
URI: https://digitalcollection.zhaw.ch/handle/11475/24745
Volltext Version: Publizierte Version
Lizenz (gemäss Verlagsvertrag): Lizenz gemäss Verlagsvertrag
Departement: School of Management and Law
Organisationseinheit: Zentrum für Innovative Didaktik (ZID)
Enthalten in den Sammlungen:Publikationen School of Management and Law

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Reichmuth, A., & Javet, F. (2022, February 15). Skills quest : a game-based learning concept that boosts engagement. Eduhub Days 2022 : Games and Learning – How to Engage Everyone, Online, 15 -16 February 2022.
Reichmuth, A. and Javet, F. (2022) ‘Skills quest : a game-based learning concept that boosts engagement’, in eduhub days 2022 : Games and learning – how to engage everyone, online, 15 -16 February 2022.
A. Reichmuth and F. Javet, “Skills quest : a game-based learning concept that boosts engagement,” in eduhub days 2022 : Games and learning – how to engage everyone, online, 15 -16 February 2022, Feb. 2022.
REICHMUTH, Andrea und Fabienne JAVET, 2022. Skills quest : a game-based learning concept that boosts engagement. In: eduhub days 2022 : Games and learning – how to engage everyone, online, 15 -16 February 2022. Conference presentation. 15 Februar 2022
Reichmuth, Andrea, and Fabienne Javet. 2022. “Skills Quest : A Game-Based Learning Concept That Boosts Engagement.” Conference presentation. In Eduhub Days 2022 : Games and Learning – How to Engage Everyone, Online, 15 -16 February 2022.
Reichmuth, Andrea, and Fabienne Javet. “Skills Quest : A Game-Based Learning Concept That Boosts Engagement.” Eduhub Days 2022 : Games and Learning – How to Engage Everyone, Online, 15 -16 February 2022, 2022.


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