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dc.contributor.authorBetzler, Diana-
dc.contributor.authorLeuschen, Lara-
dc.date.accessioned2021-02-25T11:00:55Z-
dc.date.available2021-02-25T11:00:55Z-
dc.date.issued2020-
dc.identifier.issn1751-0694de_CH
dc.identifier.issn1751-0708de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/21865-
dc.description.abstractDigitalisation transforms creative value chains significantly. For the film and game production, experts assume that this process comes along with an increasing convergence. This article aims to identify and discuss possible convergences along the digitised value chains of the film and game industries. Based on a structured comparative analysis of the Swiss film and game industries, we explore framework conditions and stages of value creation. Taking into account a comprehensive desk research on the impact of digitalisation on the value creation in creative industries and interviews with Swiss industry experts, we found out that despite different production styles and cultures, the Swiss game and film industries show signs of convergence like, e.g. in the animation of content. However, one of the main challenges when it comes to film and game cooperations, remains to develop genuinely transmedial products and content that is specific to convergences and technologies used (e.g. Virtual Reality).de_CH
dc.language.isoende_CH
dc.publisherRoutledgede_CH
dc.relation.ispartofCreative Industries Journalde_CH
dc.rightsLicence according to publishing contractde_CH
dc.subjectCreative industryde_CH
dc.subjectDigitalisationde_CH
dc.subjectFilmde_CH
dc.subjectGamede_CH
dc.subjectMedia convergencede_CH
dc.subjectValue chain researchde_CH
dc.subject.ddc306: Kulturde_CH
dc.titleDigitised value chains in the creative industries : is there a convergence of Swiss film and game production?de_CH
dc.typeBeitrag in wissenschaftlicher Zeitschriftde_CH
dcterms.typeTextde_CH
zhaw.departementSchool of Management and Lawde_CH
zhaw.organisationalunitZentrum für Kulturmanagement (ZKM)de_CH
dc.identifier.doi10.1080/17510694.2020.1796440de_CH
zhaw.funding.euNode_CH
zhaw.originated.zhawYesde_CH
zhaw.publication.statuspublishedVersionde_CH
zhaw.publication.reviewPeer review (Publikation)de_CH
zhaw.author.additionalNode_CH
zhaw.display.portraitYesde_CH
Appears in collections:Publikationen School of Management and Law

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Betzler, D., & Leuschen, L. (2020). Digitised value chains in the creative industries : is there a convergence of Swiss film and game production? Creative Industries Journal. https://doi.org/10.1080/17510694.2020.1796440
Betzler, D. and Leuschen, L. (2020) ‘Digitised value chains in the creative industries : is there a convergence of Swiss film and game production?’, Creative Industries Journal [Preprint]. Available at: https://doi.org/10.1080/17510694.2020.1796440.
D. Betzler and L. Leuschen, “Digitised value chains in the creative industries : is there a convergence of Swiss film and game production?,” Creative Industries Journal, 2020, doi: 10.1080/17510694.2020.1796440.
BETZLER, Diana und Lara LEUSCHEN, 2020. Digitised value chains in the creative industries : is there a convergence of Swiss film and game production? Creative Industries Journal. 2020. DOI 10.1080/17510694.2020.1796440
Betzler, Diana, and Lara Leuschen. 2020. “Digitised Value Chains in the Creative Industries : Is There a Convergence of Swiss Film and Game Production?” Creative Industries Journal. https://doi.org/10.1080/17510694.2020.1796440.
Betzler, Diana, and Lara Leuschen. “Digitised Value Chains in the Creative Industries : Is There a Convergence of Swiss Film and Game Production?” Creative Industries Journal, 2020, https://doi.org/10.1080/17510694.2020.1796440.


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