Please use this identifier to cite or link to this item: https://doi.org/10.21256/zhaw-21380
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dc.contributor.editorGerber, Andri-
dc.contributor.editorGötz, Ulrich-
dc.date.accessioned2021-01-21T13:56:01Z-
dc.date.available2021-01-21T13:56:01Z-
dc.date.issued2019-
dc.identifier.isbn978-3-8394-4802-1de_CH
dc.identifier.isbn978-3-8376-4802-7de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/21380-
dc.format.extent346de_CH
dc.language.isoende_CH
dc.publishertranscriptde_CH
dc.relation.ispartofseriesArchitekturende_CH
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/de_CH
dc.subjectArchitekturde_CH
dc.subjectStädtebaude_CH
dc.subjectVideo Gamesde_CH
dc.subjectVirtual Realityde_CH
dc.subject.ddc711: Raumplanung (Städtebau)de_CH
dc.subject.ddc720: Architekturde_CH
dc.titleThe architectonics of game spaces : the spatial logic of the virtual and its meaning for the realde_CH
dc.typeBuchde_CH
dcterms.typeTextde_CH
zhaw.departementArchitektur, Gestaltung und Bauingenieurwesende_CH
zhaw.organisationalunitInstitut Urban Landscape (IUL)de_CH
zhaw.publisher.placeBielefeldde_CH
dc.identifier.doi10.14361/9783839448021de_CH
dc.identifier.doi10.21256/zhaw-21380-
zhaw.funding.euNode_CH
zhaw.originated.zhawYesde_CH
zhaw.publication.statuspublishedVersionde_CH
zhaw.series.number50de_CH
zhaw.publication.reviewKeine Begutachtungde_CH
zhaw.author.additionalYesde_CH
zhaw.display.portraitYesde_CH
Appears in collections:Publikationen Architektur, Gestaltung und Bauingenieurwesen

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