Publikationstyp: Beitrag in wissenschaftlicher Zeitschrift
Art der Begutachtung: Peer review (Publikation)
Titel: Game-based learning as a gateway for promoting financial literacy : how games in economics influence students’ financial interest
Autor/-in: Platz, Liane
Jüttler, Michael
et. al: No
DOI: 10.1177/14788047221135343
Erschienen in: Citizenship, Social and Economics Education
Band(Heft): 21
Heft: 3
Seite(n): 185
Seiten bis: 208
Erscheinungsdatum: 2022
Verlag / Hrsg. Institution: Sage
ISSN: 1357-4019
2047-1734
Sprache: Englisch
Schlagwörter: Gamification; Game-based learning; Wirtschaft; Didaktik; Pädagogik; Financial literacy; Interest development; Individual prerequisites
Fachgebiet (DDC): 332: Finanzwirtschaft
378: Hochschulbildung
Zusammenfassung: The teaching of financial literacy through game-based approaches is legitimized by the ability of game-based learning (GBL) to simulate financial decisions that young people have not yet encountered in their lives due to limited legal capacity and economic dependence on the parental home. Although results on the general effectiveness of games are already available, the question about for which students GBL is effective in teaching financial literacy has not yet been researched in depth. Based on pedagogical interest theory, a pre–post design (n = 50; 30 female students) was conducted to investigate the effects of high school students’ individual prerequisites on their game experience and their development of situational interest by playing an analog game and debriefing. The main findings indicate that a higher level of prior motivation for this topic has a positive effect on game experience and situational interest. A high level of prior knowledge and leisure activities concerning finance may have a somewhat negative effect. Such games are particularly suitable for students who are aware of the subjective significance of finance but have not previously had the opportunity to engage with this topic for different reasons.
URI: https://digitalcollection.zhaw.ch/handle/11475/28385
Volltext Version: Publizierte Version
Lizenz (gemäss Verlagsvertrag): Lizenz gemäss Verlagsvertrag
Departement: School of Management and Law
Organisationseinheit: Zentrum für Innovative Didaktik (ZID)
Enthalten in den Sammlungen:Publikationen School of Management and Law

Dateien zu dieser Ressource:
Es gibt keine Dateien zu dieser Ressource.
Zur Langanzeige
Platz, L., & Jüttler, M. (2022). Game-based learning as a gateway for promoting financial literacy : how games in economics influence students’ financial interest. Citizenship, Social and Economics Education, 21(3), 185–208. https://doi.org/10.1177/14788047221135343
Platz, L. and Jüttler, M. (2022) ‘Game-based learning as a gateway for promoting financial literacy : how games in economics influence students’ financial interest’, Citizenship, Social and Economics Education, 21(3), pp. 185–208. Available at: https://doi.org/10.1177/14788047221135343.
L. Platz and M. Jüttler, “Game-based learning as a gateway for promoting financial literacy : how games in economics influence students’ financial interest,” Citizenship, Social and Economics Education, vol. 21, no. 3, pp. 185–208, 2022, doi: 10.1177/14788047221135343.
PLATZ, Liane und Michael JÜTTLER, 2022. Game-based learning as a gateway for promoting financial literacy : how games in economics influence students’ financial interest. Citizenship, Social and Economics Education. 2022. Bd. 21, Nr. 3, S. 185–208. DOI 10.1177/14788047221135343
Platz, Liane, and Michael Jüttler. 2022. “Game-Based Learning as a Gateway for Promoting Financial Literacy : How Games in Economics Influence Students’ Financial Interest.” Citizenship, Social and Economics Education 21 (3): 185–208. https://doi.org/10.1177/14788047221135343.
Platz, Liane, and Michael Jüttler. “Game-Based Learning as a Gateway for Promoting Financial Literacy : How Games in Economics Influence Students’ Financial Interest.” Citizenship, Social and Economics Education, vol. 21, no. 3, 2022, pp. 185–208, https://doi.org/10.1177/14788047221135343.


Alle Ressourcen in diesem Repository sind urheberrechtlich geschützt, soweit nicht anderweitig angezeigt.