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dc.contributor.authorBetzler, Diana-
dc.contributor.authorLeuschen, Lara-
dc.description.abstractDigitalization changes creative value chains significantly. For the film and game production, experts assume that this process comes along with an increasing convergence. This article aims to identify and discuss possible convergences along the digitized value chains of the film and game industries. Based on a structured comparative analysis of the Swiss film and game industries, we explore framework conditions and stages of value creation. Taking into account a comprehensive desk research on the impact of digitalization on the value creation in creative industries and interviews with Swiss industry experts, we found out that despite different production styles and cultures, the Swiss game and film industries show signs of convergence like e.g. in the animation of content. However, one of the main challenges when it comes to film and game cooperations, remains to develop genuinely transmedial products and content that is specific to convergences and technologies used (e.g. Virtual Reality).de_CH
dc.rightsLicence according to publishing contractde_CH
dc.subject.ddc306: Kulturde_CH
dc.subject.ddc700: Künste und Unterhaltungde_CH
dc.titleDigitized value chains in the creative industries : a systematic comparison of Swiss game and film productionde_CH
dc.typeKonferenz: Sonstigesde_CH
zhaw.departementSchool of Management and Lawde_CH
zhaw.organisationalunitZentrum für Kulturmanagement (ZKM)de_CH
zhaw.conference.detailsEURAM European Academy of Management Conference, Lisbon, Portugal, 26-28 June 2019de_CH
zhaw.publication.reviewPeer review (Abstract)de_CH
zhaw.webfeedDigitale Transformationde_CH
Appears in Collections:Publikationen School of Management and Law

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