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https://doi.org/10.21256/zhaw-3332
Publikationstyp: | Konferenz: Paper |
Art der Begutachtung: | Peer review (Abstract) |
Titel: | Enhancing citizen participation through serious games in virtual reality |
Autor/-in: | West, Mirjam Yildirim, Onur Harte, Aislinn Elizabeth Ramram, Adam Fleury, Nicholas Whitney Carabias-Hütter, Vicente |
DOI: | 10.21256/zhaw-3332 |
Tagungsband: | Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society |
Herausgeber/-in des übergeordneten Werkes: | Schenk, Manfred Popovich, Vasiliy V. Zeile, Peter Elisei, Pietro Beyer, Clemens Ryser, Judith |
Seite(n): | 881 |
Seiten bis: | 888 |
Angaben zur Konferenz: | 24th International Conference on Urban Planning, Regional Development and Information Society (REAL CORP 2019), Karlsruche, Germany, 2-4 April 2019 |
Erscheinungsdatum: | 2019 |
Verlag / Hrsg. Institution: | Competence Center of Urban and Regional Planning |
Verlag / Hrsg. Institution: | Wien |
ISBN: | 978-3-9504173-7-1 |
ISSN: | 2521-3938 |
Sprache: | Englisch |
Schlagwörter: | Virtual reality; Serious game; Smart city; Co-creation; Storytelling; Participation |
Fachgebiet (DDC): | 307: Gemeinschaften |
Zusammenfassung: | Recently, an increasing number of cities are in the process of developing new strategies and concepts to become Smart Cities. Participatory approaches that include all stakeholders are essential for urban developments to be smart and widely accepted. Nevertheless, only a few cities have linked their citizen participation with city planning. This is where this innovative Virtual Reality (VR) project comes in. Technological progress in VR now enables people to be virtually integrated into an emerging future. In combination with gamification methods, educational tools with long term impacts can be created. As of yet, gamification in a non-VR environment has been successfully applied in different projects. This project aims to unlock the untapped potential and examines how a serious game in a high-end VR environment can increase citizen participation in a Smart City. To create the VR application, a user-centered design method was applied. In a first step, a prototype, the serious game “Virtual Energy Hero”, was developed, which addresses energy and sustainability topics. The game was very well received by more than 90% of approximately 250 players (by the end of 2018). The storyline of the game, as well as its game mechanics to enhance interactivity and immersion, are the main areas for improvement, as identified through interviews, a literature review, tests and surveys. These learnings were considered when designing the second game "Virtual Smart City Hero". By creating virtual scenarios of the Smart City Winterthur, based on the city’s 3D model, people are offered the opportunity to dive into the topic and interact with current and future Smart City elements. Through interactive mini-games, the players are given an immersive experience. The “Virtual Smart City Hero” is currently under development and still in the design phase. It is planned that after playing the game, the players are encouraged to join a web based innovation platform. There, they can conceptualize and discuss new ideas and participate in bottom-up initiatives. The platform will promote collaborations between different actors - citizens, administrations, research institutes and the private sector. Impact assessments will be made and it will be analyzed how the platform has to be designed for citizens to become active Smart Citizens. |
URI: | http://repository.corp.at/id/eprint/506 https://digitalcollection.zhaw.ch/handle/11475/16500 |
Volltext Version: | Publizierte Version |
Lizenz (gemäss Verlagsvertrag): | Lizenz gemäss Verlagsvertrag |
Departement: | School of Engineering |
Organisationseinheit: | Institut für Nachhaltige Entwicklung (INE) |
Publiziert im Rahmen des ZHAW-Projekts: | Virtual Energy Hero |
Enthalten in den Sammlungen: | Publikationen School of Engineering |
Dateien zu dieser Ressource:
Datei | Beschreibung | Größe | Format | |
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CORP2019_125.pdf | 1.22 MB | Adobe PDF | Öffnen/Anzeigen |
Zur Langanzeige
West, M., Yildirim, O., Harte, A. E., Ramram, A., Fleury, N. W., & Carabias-Hütter, V. (2019). Enhancing citizen participation through serious games in virtual reality [Conference paper]. In M. Schenk, V. V. Popovich, P. Zeile, P. Elisei, C. Beyer, & J. Ryser (Eds.), Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society (pp. 881–888). Competence Center of Urban and Regional Planning. https://doi.org/10.21256/zhaw-3332
West, M. et al. (2019) ‘Enhancing citizen participation through serious games in virtual reality’, in M. Schenk et al. (eds) Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society. Wien: Competence Center of Urban and Regional Planning, pp. 881–888. Available at: https://doi.org/10.21256/zhaw-3332.
M. West, O. Yildirim, A. E. Harte, A. Ramram, N. W. Fleury, and V. Carabias-Hütter, “Enhancing citizen participation through serious games in virtual reality,” in Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society, 2019, pp. 881–888. doi: 10.21256/zhaw-3332.
WEST, Mirjam, Onur YILDIRIM, Aislinn Elizabeth HARTE, Adam RAMRAM, Nicholas Whitney FLEURY und Vicente CARABIAS-HÜTTER, 2019. Enhancing citizen participation through serious games in virtual reality. In: Manfred SCHENK, Vasiliy V. POPOVICH, Peter ZEILE, Pietro ELISEI, Clemens BEYER und Judith RYSER (Hrsg.), Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society [online]. Conference paper. Wien: Competence Center of Urban and Regional Planning. 2019. S. 881–888. ISBN 978-3-9504173-7-1. Verfügbar unter: http://repository.corp.at/id/eprint/506
West, Mirjam, Onur Yildirim, Aislinn Elizabeth Harte, Adam Ramram, Nicholas Whitney Fleury, and Vicente Carabias-Hütter. 2019. “Enhancing Citizen Participation through Serious Games in Virtual Reality.” Conference paper. In Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society, edited by Manfred Schenk, Vasiliy V. Popovich, Peter Zeile, Pietro Elisei, Clemens Beyer, and Judith Ryser, 881–88. Wien: Competence Center of Urban and Regional Planning. https://doi.org/10.21256/zhaw-3332.
West, Mirjam, et al. “Enhancing Citizen Participation through Serious Games in Virtual Reality.” Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society, edited by Manfred Schenk et al., Competence Center of Urban and Regional Planning, 2019, pp. 881–88, https://doi.org/10.21256/zhaw-3332.
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