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dc.contributor.authorNeumann, Silke-
dc.contributor.authorMeidert, Ursula-
dc.contributor.authorBarberà-Guillem, Ricard-
dc.contributor.authorPoveda-Puente, Rakel-
dc.contributor.authorBecker, Heidrun Karin-
dc.date.accessioned2018-11-21T14:55:23Z-
dc.date.available2018-11-21T14:55:23Z-
dc.date.issued2018-
dc.identifier.issn2161-783Xde_CH
dc.identifier.issn2161-7856de_CH
dc.identifier.urihttps://digitalcollection.zhaw.ch/handle/11475/13061-
dc.description.abstractBackground: As people become older, the biological process of aging leads to a decline in functional capabilities, which entails difficulties in the performance of daily tasks. Within the ‘‘Active and Assisted Living Joint Programme’’ a consortium from Spain, Germany, and Switzerland developed an interactive Exergame software for older adults to maintain their physical abilities and independence within the daily tasks. Subjects and Methods: An interventional study was conducted to validate the software. For 3 months, Swiss and Spanish seniors used the system at least three times a week for minimum half an hour in their homes. The physical condition in terms of maintaining or increasing strength, balance, safety, and mobility of the seniors was assessed by using the Berg Balance Scale and the Senior Fitness Test. In addition, the effect on independence within the activities of daily living was assessed by using the Canadian Occupational Performance Measure, the Performance Quality Rating Scale, and the Iconographical Falls Efficacy Scale. We used the EQ 5D to evaluate the ‘‘Quality of Life.’’ Results: Twenty-nine participants (male; n = 14; female; n = 15) completed the study. Scores of endurance (2 minutes step test; P= 0.01, g2 = 0.3) increased significantly. Moderate effect sizes in quality of life (r= 0.3), lower body strength (g2 = 0.08), and large effect sizes in endurance (g2 = 0.3) were detected. A small effect was evaluated within the gait speed (r= 0.2), mobility in the lower body (r= 0.2), and the balance capabilities (r= 0.2). Conclusion: The results of this study lead us to the conclusion that physical training with activity-focused exergames that are related to the everyday tasks of older adults could help to maintain and improve the individual fitness status.de_CH
dc.language.isoende_CH
dc.publisherMary Ann Liebertde_CH
dc.relation.ispartofGames for Health Journalde_CH
dc.rightsLicence according to publishing contractde_CH
dc.subjectDaily living performancede_CH
dc.subjectQuality of lifede_CH
dc.subjectFitnessde_CH
dc.subjectEndurancede_CH
dc.subjectOlder adultsde_CH
dc.subject.ddc610: Medizin und Gesundheitde_CH
dc.titleEffects of an exergame software for older adults on fitness, activities of daily living performance, and quality of lifede_CH
dc.typeBeitrag in wissenschaftlicher Zeitschriftde_CH
dcterms.typeTextde_CH
zhaw.departementGesundheitde_CH
zhaw.organisationalunitInstitut für Ergotherapie (IER)de_CH
dc.identifier.doi10.1089/g4h.2017.0079de_CH
zhaw.funding.euNot specifiedde_CH
zhaw.issue5de_CH
zhaw.originated.zhawYesde_CH
zhaw.pages.end346de_CH
zhaw.pages.start341de_CH
zhaw.publication.statuspublishedVersionde_CH
zhaw.volume7de_CH
zhaw.publication.reviewPeer review (Publikation)de_CH
zhaw.funding.snfjade_CH
zhaw.webfeedAngewandte Gerontologiede_CH
zhaw.webfeedZHAW digitalde_CH
zhaw.funding.zhawWeTakeCarede_CH
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Neumann, S., Meidert, U., Barberà-Guillem, R., Poveda-Puente, R., & Becker, H. K. (2018). Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life. Games for Health Journal, 7(5), 341–346. https://doi.org/10.1089/g4h.2017.0079
Neumann, S. et al. (2018) ‘Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life’, Games for Health Journal, 7(5), pp. 341–346. Available at: https://doi.org/10.1089/g4h.2017.0079.
S. Neumann, U. Meidert, R. Barberà-Guillem, R. Poveda-Puente, and H. K. Becker, “Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life,” Games for Health Journal, vol. 7, no. 5, pp. 341–346, 2018, doi: 10.1089/g4h.2017.0079.
NEUMANN, Silke, Ursula MEIDERT, Ricard BARBERÀ-GUILLEM, Rakel POVEDA-PUENTE und Heidrun Karin BECKER, 2018. Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life. Games for Health Journal. 2018. Bd. 7, Nr. 5, S. 341–346. DOI 10.1089/g4h.2017.0079
Neumann, Silke, Ursula Meidert, Ricard Barberà-Guillem, Rakel Poveda-Puente, and Heidrun Karin Becker. 2018. “Effects of an Exergame Software for Older Adults on Fitness, Activities of Daily Living Performance, and Quality of Life.” Games for Health Journal 7 (5): 341–46. https://doi.org/10.1089/g4h.2017.0079.
Neumann, Silke, et al. “Effects of an Exergame Software for Older Adults on Fitness, Activities of Daily Living Performance, and Quality of Life.” Games for Health Journal, vol. 7, no. 5, 2018, pp. 341–46, https://doi.org/10.1089/g4h.2017.0079.


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