Publikationstyp: Konferenz: Paper
Art der Begutachtung: Peer review (Abstract)
Titel: The potential of gamification in changing consumer behaviour towards a more sustainable nutrition behaviour
Autor/-in: Berger, Verena
Miesler, Linda
Hari, Jürg J.
Angaben zur Konferenz: Academy of Marketing Conference 2014, Bournemouth, United Kingdom, 7-10 July 2014
Erscheinungsdatum: 2014
Sprache: Englisch
Schlagwörter: Gamification; Behavioral Change; Nutrition; Sustainable Consumption
Fachgebiet (DDC): 658.8: Marketingmanagement
Zusammenfassung: Purpose of the Paper: First, the paper discusses gamification and its impact on consumer behaviour in various areas and clarifies opportunities of the application of game elements in these areas. Second, the authors outline the potential of gamification to change consumer behaviour in the area of sustainable nutrition behaviour. Design/Methodology/Approach: Various studies in the relevant research areas gamification, nutrition behaviour, consumer behaviour and behavioural change are reviewed to map gamification components to behavioural change constructs. Empirical studies are proposed providing a basis for the development of an effective programme for sustainable nutrition. Findings: Gamification, based on social influence, promises to be an effective and practicable intervention approach to change behaviour and promote sustainable nutrition behaviour. Conclusions - Based on this review of relevant literature, parameters are identified for a proposed research project, which is still in its conceptual phase. Practical Implications: Understanding the mechanisms behind gamification better can help to apply them more effectively to change consumer behaviour. Originality: The paper provides a starting point for studying the potential of gamification in a systematic and interdisciplinary manner to find new ways to promote behaviours with positive impact on environment and society.
URI: https://digitalcollection.zhaw.ch/handle/11475/11459
Volltext Version: Publizierte Version
Lizenz (gemäss Verlagsvertrag): Lizenz gemäss Verlagsvertrag
Departement: Life Sciences und Facility Management
School of Management and Law
Organisationseinheit: Institut für Marketing Management (IMM)
Institut für Umwelt und Natürliche Ressourcen (IUNR)
Enthalten in den Sammlungen:Publikationen Life Sciences und Facility Management

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Berger, V., Miesler, L., & Hari, J. J. (2014). The potential of gamification in changing consumer behaviour towards a more sustainable nutrition behaviour. Academy of Marketing Conference 2014, Bournemouth, United Kingdom, 7-10 July 2014.
Berger, V., Miesler, L. and Hari, J.J. (2014) ‘The potential of gamification in changing consumer behaviour towards a more sustainable nutrition behaviour’, in Academy of Marketing Conference 2014, Bournemouth, United Kingdom, 7-10 July 2014.
V. Berger, L. Miesler, and J. J. Hari, “The potential of gamification in changing consumer behaviour towards a more sustainable nutrition behaviour,” in Academy of Marketing Conference 2014, Bournemouth, United Kingdom, 7-10 July 2014, 2014.
BERGER, Verena, Linda MIESLER und Jürg J. HARI, 2014. The potential of gamification in changing consumer behaviour towards a more sustainable nutrition behaviour. In: Academy of Marketing Conference 2014, Bournemouth, United Kingdom, 7-10 July 2014. Conference paper. 2014
Berger, Verena, Linda Miesler, and Jürg J. Hari. 2014. “The Potential of Gamification in Changing Consumer Behaviour towards a More Sustainable Nutrition Behaviour.” Conference paper. In Academy of Marketing Conference 2014, Bournemouth, United Kingdom, 7-10 July 2014.
Berger, Verena, et al. “The Potential of Gamification in Changing Consumer Behaviour towards a More Sustainable Nutrition Behaviour.” Academy of Marketing Conference 2014, Bournemouth, United Kingdom, 7-10 July 2014, 2014.


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