Issue Date | Title | Involved Person(s) |
18-May-2020 | Anita & Stefan : digitale Sportphysiotherapeuten | Angerer, Alfred; Lienhard, Stefan; Zwahlen, Anita; Angerer, Alfred |
17-May-2022 | Beyond one size fits all? : an experimental study of the effects of stage-specific interventions to promote ecological online food shopping | Berger, Verena; Burkhalter, Linda |
29-Oct-2023 | Can online interfaces enhance learning for public decision-making? : eliciting citizens’ preferences for multicriteria decision analysis | Aubert, Alice H.; Schmid, Sara; Lienert, Judit |
2019 | Does it last? : long-term impacts of an app-based behavior change intervention on household electricity savings in Switzerland | Wemyss, Devon; Cellina, Francesca; Lobsiger-Kägi, Evelyn; de Luca, Vanessa; Castri, Roberta |
2016 | Fostering sustainable nutrition behavior through gamification | Berger, Verena; Schrader, Ulf |
Aug-2023 | Game over : manifesto for speedrunning architecture | Gerber, Andri |
Sep-2023 | Game-based approaches for Behavioural Operational Research? | Aubert, Alice H.; Mittal, Aashna; Scholten, Lisa |
2022 | Game-based learning as a gateway for promoting financial literacy : how games in economics influence students’ financial interest | Platz, Liane; Jüttler, Michael |
28-Jul-2023 | Gamification of children’s learning with ChatGPT : a prototype application and first application insights | Wulf, Jochen |
2023 | Gamified online surveys : assessing experience with self-determination theory | Aubert, Alice H.; Scheidegger, Andreas; Schmid, Sara |
Sep-2023 | Gamifying online surveys to engage citizens in complex decision-making | Aubert, Alice H. |
2020 | Gamifying the digital shopping experience : games without monetary participation incentives increase customer satisfaction and loyalty | Bauer, Johannes C.; Linzmajer, Marc; Nagengast, Liane; Rudolph, Thomas; D'Cruz, Elena |
2016 | Keeping up with the Joneses : examining community-level collaborative and competitive game mechanics to enhance houshold electricity-saving behaviour | Wemyss, Devon; Castri, Roberta; De Luca, Vanessa; Cellina, Francesca; Frick, Vivian, et al |
1-Nov-2022 | Das Klimaduell : Gamification als Ansatz einer Bildung für nachhaltige Entwicklung im Rahmen digitaler internationaler Hochschulkooperationen | Bantle, Christina; Jattke, Marleen; Frei, Sabine; Stucki, Matthias |
5-Jul-2022 | Klimaduell – das Klima gewinnt | Berger, Verena; Frei, Sabine; Koch, David; Janser, Marcel; Stucki, Matthias |
2015 | New approaches for fostering sustainable nutrition behavior : the potential of social norms in gamification interventions | Berger, Verena; Schrader, Ulf |
19-Apr-2023 | Playability of serious games in information literacy : the findings of the European project NAVIGATE | Encheva, Marina; Krüger, Nicole; Zlatkova, Plamena |
2019 | Social norm-based gamification to promote eco-friendly food choice | Berger, Verena |
2014 | The potential of gamification in changing consumer behaviour towards a more sustainable nutrition behaviour | Berger, Verena; Miesler, Linda; Hari, Jürg J. |
2017 | Die Verwendung von sozialen Normen in Gamification zur Förderung einer nachhaltigen Ernährung | Berger, Verena |