Publikationstyp: Beitrag in wissenschaftlicher Zeitschrift
Art der Begutachtung: Peer review (Publikation)
Titel: Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life
Autor/-in: Neumann, Silke
Meidert, Ursula
Barberà-Guillem, Ricard
Poveda-Puente, Rakel
Becker, Heidrun Karin
DOI: 10.1089/g4h.2017.0079
Erschienen in: Games for Health Journal
Band(Heft): 7
Heft: 5
Seite(n): 341
Seiten bis: 346
Erscheinungsdatum: 2018
Verlag / Hrsg. Institution: Mary Ann Liebert
ISSN: 2161-783X
2161-7856
Sprache: Englisch
Schlagwörter: Daily living performance; Quality of life; Fitness; Endurance; Older adults
Fachgebiet (DDC): 610: Medizin und Gesundheit
Zusammenfassung: Background: As people become older, the biological process of aging leads to a decline in functional capabilities, which entails difficulties in the performance of daily tasks. Within the ‘‘Active and Assisted Living Joint Programme’’ a consortium from Spain, Germany, and Switzerland developed an interactive Exergame software for older adults to maintain their physical abilities and independence within the daily tasks. Subjects and Methods: An interventional study was conducted to validate the software. For 3 months, Swiss and Spanish seniors used the system at least three times a week for minimum half an hour in their homes. The physical condition in terms of maintaining or increasing strength, balance, safety, and mobility of the seniors was assessed by using the Berg Balance Scale and the Senior Fitness Test. In addition, the effect on independence within the activities of daily living was assessed by using the Canadian Occupational Performance Measure, the Performance Quality Rating Scale, and the Iconographical Falls Efficacy Scale. We used the EQ 5D to evaluate the ‘‘Quality of Life.’’ Results: Twenty-nine participants (male; n = 14; female; n = 15) completed the study. Scores of endurance (2 minutes step test; P= 0.01, g2 = 0.3) increased significantly. Moderate effect sizes in quality of life (r= 0.3), lower body strength (g2 = 0.08), and large effect sizes in endurance (g2 = 0.3) were detected. A small effect was evaluated within the gait speed (r= 0.2), mobility in the lower body (r= 0.2), and the balance capabilities (r= 0.2). Conclusion: The results of this study lead us to the conclusion that physical training with activity-focused exergames that are related to the everyday tasks of older adults could help to maintain and improve the individual fitness status.
URI: https://digitalcollection.zhaw.ch/handle/11475/13061
Volltext Version: Publizierte Version
Lizenz (gemäss Verlagsvertrag): Lizenz gemäss Verlagsvertrag
Departement: Gesundheit
Organisationseinheit: Institut für Ergotherapie (IER)
Publiziert im Rahmen des ZHAW-Projekts: WeTakeCare
Enthalten in den Sammlungen:Publikationen Gesundheit

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Neumann, S., Meidert, U., Barberà-Guillem, R., Poveda-Puente, R., & Becker, H. K. (2018). Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life. Games for Health Journal, 7(5), 341–346. https://doi.org/10.1089/g4h.2017.0079
Neumann, S. et al. (2018) ‘Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life’, Games for Health Journal, 7(5), pp. 341–346. Available at: https://doi.org/10.1089/g4h.2017.0079.
S. Neumann, U. Meidert, R. Barberà-Guillem, R. Poveda-Puente, and H. K. Becker, “Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life,” Games for Health Journal, vol. 7, no. 5, pp. 341–346, 2018, doi: 10.1089/g4h.2017.0079.
NEUMANN, Silke, Ursula MEIDERT, Ricard BARBERÀ-GUILLEM, Rakel POVEDA-PUENTE und Heidrun Karin BECKER, 2018. Effects of an exergame software for older adults on fitness, activities of daily living performance, and quality of life. Games for Health Journal. 2018. Bd. 7, Nr. 5, S. 341–346. DOI 10.1089/g4h.2017.0079
Neumann, Silke, Ursula Meidert, Ricard Barberà-Guillem, Rakel Poveda-Puente, and Heidrun Karin Becker. 2018. “Effects of an Exergame Software for Older Adults on Fitness, Activities of Daily Living Performance, and Quality of Life.” Games for Health Journal 7 (5): 341–46. https://doi.org/10.1089/g4h.2017.0079.
Neumann, Silke, et al. “Effects of an Exergame Software for Older Adults on Fitness, Activities of Daily Living Performance, and Quality of Life.” Games for Health Journal, vol. 7, no. 5, 2018, pp. 341–46, https://doi.org/10.1089/g4h.2017.0079.


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